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Additional resources for 3D World [UK] (October 2015)
Next I make the chainsaw parts and the backpack in 3ds Max and detail them in ZBrush. The Boolean function in ZBrush enables you to punch crazy shapes and holes into your mesh really quickly, and this is how I make most of the tricky parts. I also use the Polish, ClayPolish and TrimDynamic features to smooth everything out in the end. With this character in particular I end up with millions and millions of polys in each of the two scenes that I set up (the character sculpt and the mechanical parts/ chainsaws).
Other challenging shots were those with heavy simulation work like water, fire and smoke. “They are tricky in a more technical way, with complex simulation setups and plenty of elements to tie together nicely. Those shots are more resource-demanding in terms of computing power and time. ly/199-constantine ConstantIne ILP explains how it created a swarm of bugs for hit horror show Constantine C specifics as well, but I loved the creative freedom he trusted us with. I see him as much as a director as a VFX supervisor.
The technique is still around as it’s very efficient; you can create a large environment that doesn’t exist or would be too expensive to build quickly. And it doesn’t have to be a still image, if planned carefully, you can take the painted image back to the 3D space. Sometimes, depending on the actual shot, matte painting can replace texturing/look development/lighting and it can also improve your render in a very significant way. We will start this tutorial with setting up the scene in 3D and rendering out a few very simple passes in Maya.
3D World [UK] (October 2015)